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So basically, if a game developer creates a game just one time using Metal for Apple Silicon, that game will instantly become available on the iPhone, the iPad, the Apple TV and the Mac, all at the same time, and they can now use Windows to create it for the first time ever. If your project supports iOS or tvOS, it also supports Apple family GPUs. And to make it even better, check out this quote from an Apple support document. Infrastructure automatically maps many multi-touch gesturesĪnd on the iPad side, Apple is finally adding keyboard and mouse support for iPad games, which is a huge deal! So if a game developer adds that functionality, then it will automatically be supported on Apple Silicon Macs as well. IOS is build around direct multi-touch interaction model, but macOS is build around indirect, cursor based interaction model. You might be wondering, how the heck will my touch-based app or game work on a Mac that doesn’t have a touchscreen display? Well, here’s the answer from that same video: So every single game and app that you have on your iPhone or iPad right now will work on an Apple Silicon Mac on day 1. And the absolute best part about these upcoming ARM-based Macs is that they will natively be able to run any iOS or iPad app. Not only that, but they have multiple tutorial videos focused on helping developers bring their apps and games to Apple Silicon Macs.

And that long video includes a section talking about how Epic Games was able to optimize Fortnite using Metal for the Mac.
#Apple mac for making games how to
That little piece of info came out of a 36-minute-long video that Apple created which talks about how to create GPU binaries with Metal, which is needed for gaming. But now, Apple literally created a Windows installer for their Metal tools specifically for creating games for Apple Silicon. Because of that, there are services like MacStadium which allow you to rent a Mac from a server farm, but that can get seriously expensive. Previously, a game production team had to invest into Apple Mac computers for their entire team in order to create games for macOS. And Apple did this with gaming in mind! This means that large mainstream game studios and developers that use Windows machines to create their games will finally have access to create games for iPhone, iPad, Apple TV and the Mac using their current Windows machines. So if high end-game console makers are switching to this type of technology, why can’t Apple? And even if they manage to pull off great performance, there’s still the problem of why game developers will finally decide to bring their games to the Mac, and here’s what I found hidden deep in one of those Apple developer videos.įor the first time ever, Apple is opening up their Metal developer tools to be used on Windows machines.
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But the most important thing that people don’t realize, is that Sony’s upcoming PlayStation 5 and Microsoft’s upcoming Xbox Series X do not have discrete GPUs either, both the CPU and the GPU are on one main chip, on both of the most popular gaming consoles ever.

If you find it hard to believe that they can achieve enough performance without a dedicated GPU, then you should definitely check out previous article. Apple will have a custom ARM-based CPU and GPU built into one System on a chip, or SoC, basically one big chip.
#Apple mac for making games windows 10
They are not going to support Windows 10 using bootcamp, and they’re not going to support high-end No, Apple Silicon Macs Nvidia or AMD discrete graphics.
#Apple mac for making games for mac
But I keep seeing countless comments saying that gaming is now officially dead on the Mac, with reasons ranging from the new architecture not being able to compete in the gaming segment and Apple Silicon not having enough graphics power without a discrete GPU, and a lot of people saying that game developers now have no reason to make games for Mac anymore.īut I’ve been digging through all of Apple’s developer videos, and I’ve found something that Apple has never done before, that will greatly encourage AAA game developers to make games for the Mac, so I’m here to tell you that Apple Silicon is actually the birth of gaming on the Mac. In previous article about how Apple’s future ARM-based Macs will no longer come with discrete GPUs, with evidence from Apple’s own developer tutorial videos.
